Sunday, September 9, 2007

Nexus 0.0.8 Released

version 0.0.8

-Added armour and weapon shops
-Added several weapons and armours, fixed bugs with equipping items
-If you use an item in battle, it isn't a free turn anymore.
-You can now stay at the inn if you have exactly 8 gold and not just greater than 8.
-New map
-New enemies
-New spell

Friday, September 7, 2007

Nexus 0.0.7 Released

version 0.0.7

-Added equipment! You can now equip weapons, armour, shields, and accessories.
-Fixed some issues with loading or starting a new game while a game is already running.
-New spell
-New map
-New enemies

Nexus 0.0.6 Released

version 0.0.6

-Added magic! Both in the main menu and in battle.
-Added luck and evasion stats.
-Added the ability to flee in battle. Odds are calculated off your luck stat and your level. It's significantly easier to run at early levels (guaranteed at level one). This formula will probably be re-worked to factor in the enemy's level as well.
-Removed the skills screen
-Added gold counter to the status screen

NOTE: Save files are not backwards compatible with earlier versions unless you modify the file manually. If you want to use your old save file, add two numbers before your gold in your save file for your luck and evasion stats.

There are still some issues with loading or starting a new game when you already have a game running. I'm fixing things as I come across them.

Thursday, September 6, 2007

Nexus 0.0.5 Released

version 0.0.5

-Added NPCs! You can now stop at the inn (I) or buy items from the item shop (M). Hit enter on the space in front of the NPC.
-You can now hold multiple items, and all item screens should be working with minimal bugs.
-Added Mnemonic keys and Accelerator keys (alt for Mnemonic keys and ctrl for Accelerator keys). The difference is you don't need to have the menu open to use an accelerator key. You can just hit ctrl + l to load a new game, instead of hitting alt + f, alt + l. Enjoy.
-When you save/load, your coordinates are saved/loaded now.
-You now die when you hit 0 health, not when you go below it.
-Items no longer carry over when you do a new game or load game while you had a game running.
-New map
-Two new enemies
-More levels

Wednesday, September 5, 2007

Nexus 0.0.4 Released

version 0.0.4

-You can now levelup
-When you save/load, the items you had save/load as well now
-Added support for multiple maps and travel between them. Also, some zones can have random battles and some can't
-You can now die in battle (and subsequently get a game over screen)
-Added title screen

Known issues:
-Only attack and item work in battle
-If you use an item in battle, it doesn't waste a turn (better abuse that while you can)
-If you're already playing a game and start a new game, your items will be carried over to the new game.

Nexus 0.0.3 Released

version 0.0.3

-Menu system put into place (F1)
-Items now randomly drop from enemies at specified drop rates

Nexus 0.0.2 Released

version 0.0.2

-Saving/loading now work
-Battle system partly functional
-HP/MP/LVL/EXP labels now work
-Command line and button now work

Nexus 0.0.1 Released

version 0.0.1

-Nexus Initial Release
-Map and moving work